Wastri, god of bigotry

Looks: Wastri appears as a human with froglike features, dressed in clothes of gray and yellow.

Personality: Wastri teaches his worshippers that humans are superior to all other races. Some humanoid races such as goblins, orcs, and bullywugs are fit to serve humanity as slaves; other races, like dwarves, elves, gnomes, and halflings, must be exterminated.

He also proclaims that all amphibious living things are worthy of respect, because having a refuge when one of your habitats becomes dangerous is clever and resourceful.

He is the patron god of Sivs though no one has ever been able to discover why these particular amphibians get his favor even over the bullywugs who form the majority of his servents.

Background: Wastri is rumored to have once been a mortal human. "Wastri" had been the name of a student of Kevelli Mauk, the founder of the Scarlet Brotherhood. In -418 CY, three years after the Rain of Colorless Fire, Mauk, with his students and slaves, was hiding in the Vast Swamp, on the run from Oeridians. The one known as Wastri and one other were thought killed when the party entered a stone ruin half-buried in the muck, and nothing was heard from either student until the demigod Wastri revealed himself in 216 CY. The Brotherhood, disgusted by the demigod's amphibious, no-longer-human nature, privately declared him impure and never cooperated with his followers closely. In 505 CY, Wastri was captured and imprisoned in the Godtrap beneath Castle Greyhawk by the mad archmage, Zagig Yragern, which was fin by all the other gods who had grown to disgust this half-human hypocrit.

Wastri did escape decades later however and while he had been gone his cult had continued. Now Wastri continues his plan of exterminating all impure races and has started with the swamp bound city of Saltmarsh.

Symbol: A Gray Toad

Character
Aliases: Wastri, The Hopping Prophet, Great Hopper, Hatefilled, Hammer of Demi-Humans

Creator: MikeD.

Gender: Male

Height: 300’ (colossal divine form)

Weight: 500 tons.

Handed: Right

Race: Human (outsider)

Class: Monk (lvl 20), Outsider (lvl 20)

CR: 56

Speed: 200 ft.

Size: fine to colossal

Languages: Common

Literate: Common

Alignment: lawful evil

Domains: Animal, Hatred, Law, Water

Portfolio: Amphibians, Bigotry, Self-Deception

Stats
Str.44 (+17)

Dex.18 (+4)

Con.28 (+9)

Int.10 (0)

Wis.10 (0)

Cha.18 (+4)

Base Attack bonus: +15/+10/+5 (-8 size, +6 divine)

Epic Attack Bonus: +5

Fortitude save: +32 (12+con+5esb+6 divine)

Reflex save: +27 (12+dex+5esb+6 divine)

Will save: +23 (12+wis+5esb+6 divine)

Gold: 30,000pp in gold jewelery and rare trinkets

HP: 540 (540)

AC: 80 (10 +4 dex + 20 armour – 8 size + 38 natural +6 +6 divine +4 cha)

Initiative: +4 (dex)

Spell Resistance: 119

Damage Reduction: 10/magic, 46/+4,

Energy Resistance: fire – 26, cold – 26

Fast healing: 37

Divine Rank: 6

Spells per day:

Armour
Wastri’s Scale Armour - +5 AC, +5 Natural Armour, +5 one type of existing DR, Fast Healing 5

Weapons Equipped
Skewer of the Impure (+20 quarterstaff)- +55, 1d6/1d6+37, X2, 4 lb. bludgeoning or piercing, special abilities

Unarmed - +35, 12d8+17, X2. bludgeoning

Other Gear
Wastri’s robes - +15 AC, +4 Dex, +4 Intimidate and Disguise, +4 Cha. Wearer is filled with hate (or apathy at best) for all creatures not human. Gain access to the Hatred domain. Get +2 damage to all non-human creatures. Must pass a Will save (DC 25+wearer’s cha) to help any non-human creature. Must take a DC 25 Listen check to even comprehend what a non-human, non-amphibian says or needs help with.

Skills
Appraise - +, Rank:, int

Balance - +, Rank:, dex

Bluff - +49, Rank: 43, cha, +2

Climb - +, Rank:, str

Concentration - +, Rank:, con

Craft (bowmaking)-, Rank: , int

Decipher Script - +, Rank:, int

Diplomacy - +, Rank:, int

Disable Device - +, Rank:, int

Disguise - +50, Rank: 40, cha, +6

Escape Artist - +, Rank:, dex,

Forgery - +2, Rank:, int, +2

Gather Information - +, Rank:, cha,

Handle Animal - +20, Rank: 16, cha,

Heal - +, Rank:, wis

Hide - +, Rank:, dex,

Intimidate - +40, Rank: 30, cha, +6

Jump - +97, Rank: 43, str, +37

Knowledge (religion) - +, Rank:, int

Knowledge (local) - +, Rank:, int

Knowledge (the planes) - +, Rank:, int

Knowledge (divine) - +, Rank:, int

Knowledge (nobility/royalty) - +, Rank:, int

Knowledge (nature) - +, Rank:, int

Knowledge (arcane) - +, Rank:, int,

Listen - +20, Rank: 20, wis,

Move Silently - +, Rank:, dex,

Open Lock - +, Rank:, dex,

Pick Pocket - +, Rank:, dex,

Profession (gambler) - +, Rank:, int

Perform (dance) - +, Rank:, cha

Psicraft - +, Rank:, int,

Read Lips - +, Rank:, wis,

Ride - +, Rank:, dex

Search - +20, Rank: 20, int,

Sense Motive - +, Rank:, cha,

Sleight of Hand - +, Rank:, dex

Spellcraft - +, Rank:, wis,

Spot - +20, Rank: 20, wis,

Survival - +, Rank:, wis,

Swim - +60, Rank: 43, str,

Tumble - +6, Rank:, dex, +2

Use Rope - +, Rank:, dex

Feats
Improved Unarmed Strike

Stunning Fist

Deflect Arrows

Improved Disarm

Acrobatic

Deceitful

Improved Critical (unarmed)

Persuasive

Improved Toughness X2

Awesome Blow (MM)

Improved Natural Attack (MM)

Snatch (MM)

Fast Healing (epic) X2

Epic Skill Focus (Jump)(epic)

Armour Skin (epic)

Clearsight (Deities)

Divine Inspiration (Deities)

Divine Water Mastery (Deities)

Lay Curse (Deities)

Increased Energy Resistance (Cold)(Deities)

Divine Fast Healing (Deities)

Special abilities
Immune to mind affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, improisonment, banishment, massive damage and any effect that requires a Fortitude save unless it would apply to objects

Not subject to critical hits, subdual damage, ability drain or damage, energy drain or death from massive damage

Darkvision 60 ft.

Unarmed Strike

Flurry of Blows +15/+15/+15/+!0/+5

Evasion

Still Mind

Ki Strike (magic)

Slow Fall any distance

Purity of Body

Wholeness of Body

Improved Evasion

Ki strike (lawful)

Diamond Body

Greater Flurry

Abundant Step

Diamond Soul

Quivering Palm

Ki strike (adamantine)

Timeless Body

Tongue of the Sun and Moon

Empty Body

Perfect Self

+6 divine bonus to all skill checks (not taken into account)

Domain spells 6/day each granted

Domain spells can be cast at will (included below)

Senses out to 6 miles

Remote Sense – can sense within 6 miles of a worshipper, place his name is spoken or place of worship. Can sense up to two locations at once.

Block Sensing – Can block the remote sensing of another DR 6 or lower deity

Portfolio – Can sense when part of his portfolio effects at least 500 people.

May take five free actions per round.

Automatically passes any test DC 20 or lower as a free action.

Can create magic item (related to portfolio) equal to 30,000gp or less, as a free action.

Divine Aura – 600ft. Will DC 18, Daze, Fright, Resolve

Remote Communication – can communicate to creatures within six miles of a temple or statue of Wastri.

Godly Realm - Temple of the Prophet

Teleport with Error at will

Plane Shift at will

Speak With Animals 1/day

Calm Animals at will

Hold Animal at will

Dominate Animal at will

Summon Nature’s Ally IV at will

Commune With Nature at will

Antilife Shell at will

Animal Shapes at will

Summon Nature’s Ally VIII at will

Shape Change at will

Law Spells cast at +1

Protection from Chaos at will

Calm Emotions at will

Magic Circle Against Chaos at will

Order’s Wrath at will

Dispel Chaos at will

Hold Monster at will

Dictum at will

Shield of Law at will

Summon Monster IX at will

Rebuke Fire creatures 5/day

Obscuring Mist at will

Fog Cloud at will

Water Breathing at will

Control Water at will

Ice Storm at will

Cone of Cold at will

Acid Fog at will

Horrid Wilting

Elemental Storm

+2 attacks, saving throws and AC against a single opponent for 1 minute 1/day

Doom at will

Scare at will

Bestow Curse at will

Song of Discord at will

Righteous Might at will

Forbiddance at will

Blasphemy at will

Antipathy at will

Wail of the Banshee at will

Godly Realm - Temple of the Prophet
Wastri's realm is located on the Materal Plane in the Vast Swamp. It is described as a motley collection of huts surrounding a stone ruin. His servants are noted to include bullywugs, grung, and other amphibious creatures. Wastri preaches to his followers, increasing their wrath over the iniquity of elves, dwarves, halfings and gnomes. Those humans who come to the Temple are dragged into the ruin and emerge months later with toadlike features and sometimes supernatural powers. "False humans" are impaled. Within a mile of the ruin, all amphibious creatures or creatures made amphibious by the ruin's power regenerate one hp per turn.

Wastri's servants are contenually cross-breeding humans and toads and other amphipious creatures to create all sort of monstrousities.

Worshippers
Wastri is worshipped mostly by bullywugs, grung, sivs, tainted humans and some goblin tribes but as with any god his followers can be found in almost every race and in every land.

Clergy
The Hopping Prophet's followers are often cleric/monks who leap into battle with poisoned weapons. Wastri himself is accompanied by the Immaculate Image (a high level monk who serves without question, thought or will of his own), a group of clerics called the Greater Servants, and a pair of huge toads.

The clergy of Wastri are called the Sacred Polystery. His cultists are divided into Hopefuls (those hoping to become clerics) and his Lesser Servants, who are clerics of various levels. Wastri's current high priest is Baranabas, who dwells within the Temple of the Prophet and guards it against intruders while his master is away.

Reward for killing
Wastri’s Hate – The being that kills Wasrti will receive Divine Rank +1, Effective Character Level +1, and enough experience to level up once. The being gets a bonus of +2 to the following skills: Swim, Jump, Bluff, Diplomacy (humans). The being also gains partial control over Wastri’s Domains, choosing two of them to keep: animal, hatred, law and water. The being will also be responsible for Wastri’s Portfolio, or of finding a suitable/willing deity to take over the portfolio; which includes Amphibians, Bigotry and Self-Deception.